TERM DATES: Jan 5, 2025 - Mar 22, 2025
COURSE PREREQUISITES: Introduction to Maya
Introduction to 3D Animation
$1620
An introduction to the principles of animation, applied to simple objects and scenarios.
In seven assignments, students animate with balls of different weights, an alien tow-truck ship, and a ball with legs to learn about: timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, exaggeration and the basics of bipedal locomotion. Students learn software concepts such as: projects, workspace, AutoKey keyframing, hotkeys, graph editor editing, tangents, curve cycling, and playblasting.
Demonstrating these skills becomes the foundation for more advanced techniques learned later in the Animation Track and Program.
1 - Timing and spacing while thumbnailing your first animation assignment.
2 - Bouncing ball assignment.
3 - Ball with character assignment.
4 & 5 - Learn follow through in a new animation using a pendulum in motion.
6 & 7 - Start simulating character locomotion through creating a walk cycle.
8, 9 & 10 - Varied character turns using a character.
11 - Finalizing and submitting assignments.