Class Catalog

Class Details

Summer 2024: 3D Character Program / Intermediate Rigging
TERM DATES: Jun 30, 2024 - Sep 14, 2024
LEVEL: Intermediate 
COURSE PREREQUISITES: Introduction to Rigging, Intermediate Modeling ZBrush Intro
3. Intermediate Rigging
This course teaches body rigging. Students build on the basic concepts and learn more complete full body rigging. Rigging controls like forward/inverse kinematics, twisting, and world/local constraints are added for ease of use during posing. Then shapes and customizations are applied to refine deformations. Student learn about multiplier attributes, lattices, wrap, nonlinear, and wire deformers, beginning Python scripting, ribbons, follicles, pose-space deformers, stretchy limbs, and gimbal avoidance.

Students learn how to make great deformations and build corrective shapes for characters. Students learn the aesthetics of body shapes.

Program Students can use their own character models from Intermediate Modeling to create a fully functional rig, and portfolio piece. Students without an approved modeled character may use one provided by AnimSchool.
- Model Evaluation and Proper Posing for Rigging
- Skeleton Structure - Spine, Neck, Head, Legs, Arms
- Skinning, Skin Clusters and Weights
- Control Rigs
- Blendshapes and Correctives
critique time *
class time
Wednesday 10:00 AM - 1:00 PM
Daniele Dolci
Daniele discovered his passion for computer graphics and especially the most technical disciplines while he was still in highschool. After the graduation he started to travel far and wide and decided to enroll at animschool combining the advantages of remote studying wit...
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